AI Insights · Timothy · April 2024
Top 5 Boxing Games in Africa Q1 2024
Explore the performance of the top 5 boxing games in Africa for Q1 2024, including data on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2024, the top 5 boxing games on a unified platform in Africa showcased varied performance metrics across downloads, revenue, and active user trends. Here's a detailed look at how each app fared according to data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a gradual increase in weekly downloads, peaking at approximately 9.4K in the last week of March. The weekly revenue fluctuated slightly, reaching around $290 in the final week of February. The app's weekly active users also showed a positive trend, rising from 17.8K at the start of January to 19.7K by the end of March.
WWE Mayhem by Reliance Games experienced a notable increase in weekly revenue, peaking at $309 in the last week of March. The weekly downloads showed an upward trend, with a high of 9.5K in the second week of January. Weekly active users saw fluctuations but ended the quarter stronger at 10.6K.
Boxing Star: Real Boxing Fight from THUMBAGE had an exceptional spike in weekly downloads, particularly in the last week of February, reaching 13.9K. Weekly revenue demonstrated a steady increase, peaking at $285 in mid-March. Active users saw significant volatility but maintained a strong presence with a peak of 26.1K in the final week of February.
EA SPORTS™ UFC® 2 by Electronic Arts showed consistent weekly downloads, hitting a high of 15K in the last week of March. The weekly revenue peaked early in the quarter at $391 in mid-January but then saw a decline. Weekly active users remained strong, with a peak of 25.8K at the start of January and closing the quarter with 25.4K.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had a steady performance in weekly downloads, reaching around 5.9K in the third week of January. The weekly revenue remained relatively stable, peaking at $127 in late February. Active users showed a gradual increase, peaking at 11.1K in mid-January and maintaining around 9.8K towards the end of March.
For more detailed insights, visit Sensor Tower.